This is a format where Tri-lands are easy first picks! © 2020 MagicFind, Inc. All rights reserved. Not a bad deck, but seriously crippled by lack of removal.

Rule of thumb is that if your 5c deck needs more than one basic of your fourth and fifth colors you're probably doing it wrong. Grixis was blue, black, and red aligned, and most cards showed this. 5 In Stock. And when you think about it, only Bant doesn’t play black or red. And I know what you’re thinking: drop the Goblin Deathraiders and make red a splash color (which it almost already is). From there it was just straight Esper gold. View All . It ain’t pretty.” - Cpl Dobbs, Sweet idea! I ran into a really dominant deck that just trucked me unmercifully two games in a row that was so impressive, I got the guy to send me his .dek file. That’s a hard card to pass, even if you’re not in white when you see it. I definitely ditched the Balmgiver when the opponent used pingers or Blister Beetles. Please enable JavaScript to get the best experience from this site. Are they using Alara block packs or is it actually just one of each? I’m going to dissect a deck and tournament from 3 days ago which was miserable and another from the next morning which was completely dominant. The only plausible explanation is that they have mastered the art of deck construction to the point where their mana floods/screws happen far less frequently and also that they know how to survive a flood/screw when it happens. He went with 7 forests and 6 plains, probably because of the Wild Nactl 1-drop and then 2 lands each for sparse splash requirements. My opening hand had 3 forests and only one playable card: Court Archers. I had two of these, and chose (unwisely) to include 1 of them: I also had one of these and chose to include it: My rationale was that sealed is a much slower format than draft and that I’d get a chance to play these two. I agree more with Merl on this one. Cards using the Hybrid Mechanic in this set lack the usual hybrid card border colors as they include a third color outside of the hybrid colors. Sign In Register.

The only problem was, I only had about 21 playable Esper cards.

The draft phase was completely screwy and left me with a bi-polar deck. Obelisks aren’t real useful in an aggro deck. 4 of the five (tribes) + domain play those colors.

I expect a couple of solid 3 and/or 3+1 decks, and I wouldn't necessarily think they would be weaker right off the bat. Languages: English, German, French, Italian, Japanese, Portuguese (Brazil), Russian, Chinese Simplified, Spanish. It is never bad.

I had the makings of a pretty good Esper deck with Windwright Mage, Tidehollow Sculler, Tidehollow Strix, Esperzoa, 2x Sanctum Gargoyle, 2x Sedraxis Alchemist, 2x Esper saclands and Kaleidostone (for drawing cards off Esperzoa). I’ve really been playing my eyeballs out on MTGO for the past few days. Game 1, match 2, mulliganed to 5 then drew 2 cards and 9 lands. Well in the first game of the final match, I’d stabilized and started to build up my flying army, but had to take my time because I couldn’t afford to swing all out. Bant – blue – Grixis Game 2, match 2. In game 2, he dropped two flyers and then Elspeth. and consists of the following sets. At least I got to use the “Nice play!” macro sincerely once. Search for the perfect addition to your deck. So the best case scenario is you destroy some huge artifact flyer and draw a card. Game 1, match 1, I got beat in the air and the deck just didn’t do much in response. But, there were already cards like Sarcomite Myr and Reaper King from previous sets that were colored artifacts, but this was the first time the idea was greatly expanded on.

Shards of Alara introduced several changes in Wizards' design and publishing approach. He told me that he had two panoramas that were supposed to go in but he forgot during deck construction.

Bill Rose was the lead designer for Shards of Alara, and Devin Low was its lead developer. Almost every game, I was pounding on the opponent with a 2-drop for a few turns. I’ll avoid the details this time. Rules/Tips: A new mechanic, it could raise your creatures from the grave for a turn. Your first three turns can easily be borderpost into panorama into infest the aggro deck and win for free.

My experience thus far is that mana floods and mana screws make the game too random to be a consistent top eighter. I'd obviously take a tri-land if I had no fixing at all and was straight up three colors, but if I had a little fixing and no removal, I'm taking removal.
I’d like to see an Obelisk of Bant come by for a little fixing and some acceleration, but it doesn’t. Alara Reborn; Details. And, oh yeah, you just gave your opponent 3 extra cards. The less obvious one?

Dawnray Archer is a control card. Not a single spell.

The design of Shards of Alara focuses on five different "shards" which originally formed a single world. Other problems here? If So; load it up with all the Naya stuff from the block including card like, Another option I'm weighing is to go five colors with a gargantuan theme (creatures with 5 power or more), with. I really think that having gotten the hang of “good cards” vs “bad cards”, improving in the mana consistency department will be a great way to up my game to the next level. The 6cc spot isn’t really that important to fill as it can be filled with a 4-2, 3-3, 2-3, 2-2 or other combinations of mana usage. It’s probably a good idea for me to think in these terms when drafting such a deck again, “I need three attributes. (Card: Godsire) There were also elves and humans on the Naya shard, and they too affected big creatures.

I plugged in Worldly Counsel as basically a cycling card and needed to fill two more spots. While a recurring theme in this blog (and in good Magic player’s head) should be “mana screwing and flooding is your own fault”, sometimes it really is just bad luck. There were a few mechanics introduced in the block, along with some mechanics from previous sets.

Bad fixing.

But more often than not, these two cards, Hindering Light and Gather Specimens sat useless in my hand. That makes a big difference in regards to fixing, because if it's not Alara block packs, the tri-color fixing mostly comes in pack 1 (the tri-lands and obelisks), which makes it tough to take them as early as you want. Looking at the above list of cards and what a STRONG signal my pool was giving me to play Esper and also the fact that I had Drag Down, Oblivion Ring and Executioner’s Capsule (enough removal to get by without splashing red), the choice became pretty clear.

So let’s say I’m a fairly green player and we’ve gotten down to the last 5 cards in the first pack of Shards. Bloodbraid Elf. In 2 out of 9 games, Rockcaster dealt the winning damage via its ability.

It’s like playing golf with people who have already played the course 10 times; they’re going to be better than you for at least a little while.

My strategy in this format was always to go either 2 colors or 5 colors, and not anything in between. The good-old common standbys like Inner-Flame Acolyte, Caterwauling Boggart, Kithkin Greatheart, Avian Changeling, and Kinsbale Balloonist just aren’t there in the same power/numbers.
Wah-wah. 3. There’s no way I can win this way.” In retrospect, I wish I’d kept the hand I was dealt because the mulligan was 3 lands, 1 playable card and 2 unplayables. Mechanically, each shard consists of one of the five magic colors and its two allied colors.

Matt Place (lead), Dave Guskin, Alexis Janson, Erik Lauer, This page was last edited on 2 November 2020, at 14:57.

First let’s take a look at a card that’s easy to cast: Resounding wave can target almost anything and doesn’t cost much. The value of direct damage, even when it’s slow and expensive – Before the tournament started, I was considering running 1 Swamp with Scornful AEtherlich. I only played Oblivion ring once, and was able to do pretty well. As far as the mechanics of this deck, it was just nasty. I would have dropped Rockcaster Platoon to do this. Thus, I’m not going to do it. I’ve devalued Aven Squire, Sight-caste Sorcerer and Outrider of Jhess. Set Name: Shards of Alara Block: Set 1 of 3 of the Shards of Alara Block Number of Cards: 249.

You just need a mix, as with all things. 5 sources in 40 cards is a 1/8 chance of any given card being a source of blue mana. Any card that can provide more than 1 of these 3 attributes is especially good. Could stand 1 or two more spells.2.

Yes, I have three removal spells. The block came out in 2008–2009.[1]. By contrast, Gather Specimens is nearly impossible to cast. See cards from the most recent sets and discover what players just like you are saying about them. Please take a moment to review my edit. Gatherer is the Magic Card Database. Aside from the extra mana producing creatures, the land base. Why? I have just modified 2 external links on Alara block.

“Ever see a wall drop dead of fright, kid? Maindeck artifact/enchantment destruction.3. A popular Grixis card was Sedris, the Traitor King. I’m not saying it’s something you should draft or play, but can be useful in a pinch and it’s not situational — that is, you can cast it whenever you have the free mana/advantage to do so. Also, as part of a move to make products more friendly to beginners, booster packs include a basic land in place of one of the commons, and pre-constructed decks will be rebranded as "Intro Packs" including a 41-card preconstructed deck and one booster pack. Celestial Purge and Vedalken Outlanders became friggin sweet because I pretty much knew everyone was playing red and/or black (the Bant stuff was not getting picked up, either). Not the best. Exalted was also featured on some enchantment cards. Unfortunately, when playing exalted like this, you attack in with one guy and because you’ve left all your other creatures untapped, nobody attacks into you. Even though Aven Squire provides 2 of the three attributes I mentioned above, he has two major weaknesses: He dies to almost everything and he can’t block well. That’s all for now.

It is a truly great flexible card that is almost NEVER useless. The Flashback draft starting Wednesday on MTGO will be Alara block. There is some earlier-than usual red in there (Rockslide & Woolly Thoctar) for a splash, but both of those cards are good after turn 3 and even into the very late game, so that’s ok.

With no gas in hand (kind of flooded), I was toast. In one of my games I was relentlessly pounding my opponent and had like 5 smaller creatures on the board. It’s always good to count up how many ways you can get your splash color. If you were playing with a five-colored deck, this would be a good keyword to take advantage of. What’s important is to make a rational assessment of just how odd the situation has to be for a particular card to be played. Good players will notice two islands open and think counterspell, changing their behavior. Saved my ass once tonight. Just aggressively craft your mana base so that later in the draft when everyone else has locked themselves into particular colors, you're both flexible from a mana perspective and able to scoop up the good, color-demanding cards that slip through the cracks.

The Shards of Alara block is the fifteenth block. So how did I lose? With 7 plains and 7 forests, I had no issues getting my main colors. Shards of Alara won the 2009 Origins Award as "Best Collectible Card Game or Expansion". whichever creature is doing the attacking on each turn. Because I started seeing the Esper stuff go around twice. A special Alara block all-foil booster pack, containing a selection of cards from all three sets (539 total), was released on January 8, 2010 for US$11.99[3][4][5], https://mtg.gamepedia.com/Alara_block?oldid=375408.

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