The Silhana are the traditional "wood elves"; nature worshippers who embrace Green Mana, who have become synonymous with the Selesnya Conclave. The ecumenopolis of Ravnica is brimming with all the techno-magic and social intrigue you'd want for a unique D&D campaign. It's essentially a giant city (in fact, its tagline is "City of Guilds"), continuously expanding outward and upward.

With 10 indomitable factions constantly vying for control, Ravnica lends itself very well to the sub-genres of sci-fi punk. The guilds can easily fit the role of oppressive mega-corporations with the players taking on the roles of plucky eco-rebels, freelance mercs or even pro-technology field agents. Undead of the sapient kind are associated with different Black Mana guilds; ghosts with the Orzhov Syndicate, vampires with House Dimir, and revenants and/or liches with the Golgari Swarm. The Selesnya Conclave houses "pure" elementals of earth, wood and water, whilst the Izzet League creates artificial elementals called "Weirds" by hybridizing different kinds of elemental energy. 17 new magic items based on Ravnica lore. Returns After Lawsuit Dismissal, Why 6th Generation Video Game Prices Are SKYROCKETING, Dungeons & Dragons: 5 Online Tools DMs NEED, VIDEO: How Dragon Ball FighterZ's Moves Compare to the Anime. The final tribe has lost its original name, but its embrace of Blue Mana makes them Ravnica's "high elves" and has seen them fall in with the Simic Combine. His tendency to leave the plane to go adventuring elsewhere, his fragility as a mortal human being, and the potential for sinister influences over his mind could all make compelling apexes for a D&D game of political intrigue. Half the planet's population claims membership in one of the guilds and they vary in both alignment and structure, but each is responsible for at least one aspect of life in the … These guilds are the foundation of power on Ravnica. humanoids with animals or other humanoids, https://1d4chan.org/index.php?title=Ravnica&oldid=709188. Over time, the prosperity of the guilds grew to such a degree that the planet became entirely covered in the cityscape. More traditional dungeon crawls and monster hunting is totally viable, but it's the technological and social elements of the worldwide city that make this setting truly magic. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture.

Ravnica has also become officialy associated with Dungeons & Dragons as well. Beleren's word becomes unbreakable law on Ravnica and he is a potent mage -- but still only a man. On Ravnica, the Lawful-Neutral Azorius Senate makes the laws while the Lawful-Good Boros Legions tend to enforce them. Half the planet's population claims membership in one of the guilds and they vary in both alignment and structure, but each is responsible for at least one aspect of life in the city while also vying for total control over it. Given that apprenticeship in the Combine consists of "let your superiors experiment on you and hope you come out of it with a useful graft or mutation instead of dying horribly", many Simic researchers look like beastfolk or mutants. Krauls are a race of giant, sapient, vaguely humanoid beetles who are aligned to the Golgari Swarm. Stealth and skill-based games, featuring conspiracies and espionage, would undoubtedly involve the machinations of House Dimir. This is a great way for players to play traditional heroic archetypes while still fitting in perfectly with the city setting: beat cops responsible for protecting and serving a particular district; film noir, hard-boiled detectives solving magical crimes or as the high threat response team that gets called in when a kaiju is unleashed from the Gruul-controlled rubblebelt.

Ravnica is a Magic: The Gathering block that consists of three expert-level expansion sets: Ravnica: City of Guilds (October 7, 2005), Guildpact (February 3, 2006), and Dissension (May 5, 2006). For example, the racial array was considered distinctly lackluster, considering all of the possibilities that it offered - previous Plane Shifts had given rules for merfolk and vampire PCs, which would have fitted in just fine, many fans were hoping for a medusa race, and viashino had been part of a race playtesting Unearthed Arcana only to be dropped from the actual book.

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