They don’t just mean best Commons and Uncommons – the tier list and reviews should make clear which those are, so I wanted to have a more specific and strategic look in. Erratic Portal EX Bloodlord of Vaasgoth M12 Plated Geopede ZEN Gaea’s Anthem PLC Noble Benefactor WL Tuktuk the Explorer CM2 Weatherlight DAR Body Snatcher UDS Tangled Florahedron is fantastic here; you don’t need spell-lands in general as much here since you have a million things to do with your mana late, but this one is a clear exception. Iterative Analysis CNS Isochron Scepter MRD Tortured Existence ST Calming Licid ST Nykthos, Shrine to Nyx THS Parallel Evolution TOR Sunscape Battlemage PN Fast shipping and great deals. Marauding Raptor M20 If you get a second Drake, you’re doing fantastically and at three or more, you easily run away with the game. Doomwake Giant JOU Stay open and let the best cards in each pack guide you! Elvish Archdruid DDU They’re in every colour, and every deck should have at least a couple. Goblin Chieftain DDT Tombstalker FUT Mischievous Quanar SCG Some spell-lands will be exceptionally good in some of your decks e.g. GW doesn’t have too much removal so you want to prioritise Nahiri’s Binding and Rabid Bite; take those highly, even over the decent Landfall cards. This is the only archetype in which Relic Amulet is playable, and it’s not too bad if you have really a ton of triggers for it – I would be happy to play it if I had 11-12 spells + Wizards, since it is repeatable removal that doesn’t sacrifice and will often kill at least a 2 toughness thing then stay in play and kill something else over the course of the game. Mycosynth Golem 5DN What this means is that there are many cards which are simply medium filler if you aren’t enabling them this set, and you don’t want to take those too highly and early. Once you already have a bunch of support for the strategy, that’s the time when you want to take those cards a lot higher, depending on how much you have. Self-reflection and forming good habits are paramount to Limited improvement, and those themes feature in many of my articles and in each session of the Limited coaching service I provide; consider booking a session today if you’d like feedback tailored to you that you can really put into practice! Prismatic Geoscope C16 Remember Green’s weak removal and look to shore that up – slam Deadly Alliance early and often, like everyone else will be doing but even more. Taunting Arbormage is at its best here, since you’ll have plenty of colossal creatures and pressure to crush people with that card – it’s not really a signpost uncommon though, since it’s just good in every deck and Blue-Green especially will compete you for it. Maybe you can be the multiple Ruin Crab, multiple Maddening Cacophany deck, but don’t count on it…. Canyon Jerboa has impressed me most in this strategy, because it’s a busted card if it ever gives +2/+2 – it’s not especially exciting in the other colour combinations, so you might even see it go late. Odds // Ends DIS Helm of Kaldra 5DN On the Edge – Festival of Adventure Event Guide and Decklists, Kaladesh Remastered Historic Theorycraft: Mono Red Aggro. Brainstorm SS1 Really just be Blue Green because you have good Blue and Green cards, and kicker will come naturally. Simian Spirit Guide PLC Thought-Knot Seer OGW Hagra Constrictor, meanwhile, is a 3 mana 2/2 Menace, which is a lot worse than a 2/2 flier for 3 because it won’t attack well in the late game, and a pretty mediocre rate overall, and then that second line of text isn’t great unless you have creatures  with +1/+1 counters, and it’s nothing busted unless you have loads. Kazandu Nectarpot and Turntimber Ascetic are at their best in Blue-Green, because you really need lifegain and don’t have better sources. So how do you draft the format, how do the colour combinations stack up, and how aggressively should you be partying? Ruination Guide BFZ Eye of the Storm RAV Gatekeeper of Malakir ZEN Expedition Champion is usually a 4/3, because Boros has so many Warriors available. Chromanticore BNG The question of whether you should cut lands for them or treat them as spells in your mana base is surprisingly contextual – it all depends on how powerful the spell half is. Spellcraft, while not a great removal spell, is a lot more exciting when it’s dealing 3 damage to the opposing face in a beatdown deck best designed to take advantage of that, which is exactly where we are! the lands generally enter tapped, but the added versatility makes them absolutely incredible – you just get free value by having them in your deck, because you can play more lands and still flood out less. Brain Freeze SCG Bogbrew Witch M14 Lash Out LRW I expect Boros to actually end up being the more aggressive colour, and therefore able to make best use of Shatterskull Minotaur, but Thundering Sparkmage is clearly at its best here, able to kill even bigger creatures once a full party bonus is achieved. Focus on having a good curve and using your mana well – with Kicker and Spell-lands, you’ll have stuff to do late anyway, so games will often be decided by who uses their mana best on the earlier turns. Okay, you’re playing Blue-Green. The Chain Veil M15 Phyrexian Tower Urza’s Saga Don’t mess around with removal spells – there aren’t too many, and you absolutely need them. Drift of Phantasms RAV Anax, Hardened in the Forge THB Alt-Art God This tends to be more one of those combos where you get good cards in each colour or pick up a late Moss-Skeleton or two, and just end up falling into there. Eldrazi Displacer OGW Cleansing Wildfire is at its best in this strategy, since you always want it to trigger a couple of Landfall cards and draw you a card. Squirrel Mob OD Hundred-Handed One THS Grim Haruspex FRF Scion of the Swarm will just kill them in this strategy, so they best have removal, and Red removal often won’t work. If the spell half is especially good in your deck or just good in general, your primary plan should be to cast it as much as you can. Chemister’s Insight GRN Bubble Snare is pretty busted here too, since it prevents races for 1 mana, and the classic strategy for dealing with fliers decks is to race with bigger creatures (especially for Green). Into the Roil is great here, since you’re playing for tempo, and backing that up with some free damage can be devastating. Zendikar rising The List 7 Card Lot W/ Lighning Bolt Promo, Phyrexian Tower, Awakening, Dryad Arbor, Eldrazi Temple, Beseech the Queen, Kalonian Hydra (mythic) Condition is "New". Splashes are possible, but the fixing isn’t good enough for full three outside of some weird Green decks. Vodalian Illusionist WL Note: By signpost, I mean that if you’re seeing these cards later than usual, that indicates the colour combination and strategy could be open and a good thing to go into – these are the best enablers and payoffs for their strategies. Workhorse EX Thrumming Stone CSP Korlash, Heir to Blackblade FUT Fractured Powerstone Planechase 2 Rogues has to be open and you have to be seeing good uncommons for the strategy. Still, on turn 2, it’s totally busted in any aggressive deck so you do want to take it highly there, and not really anywhere else. Risen Riptide isn’t actually that great here – you’ll have better creatures because you’re Green, the king of those, and you’re on the slower side so a 5/5 attacker isn’t as appealing. As such, combining the right colours together is going to be important in the set if you’re trying to maximise Party/have a lot of Party payoffs. Willow Dryad Portal If you do have some payoffs, sure take them higher or play them higher, but it’s not a big deal. Muldrotha, the Gravetide DAR Still, you often just end up here because you have good Black and Blue cards if you’re staying open; don’t fret, that’s absolutely fine. Maelstrom Nexus ARB Disenchant Player Rewards The Visual Magic the Gathering Spoiler | Browse ZENDIKAR RISING MTG cards by Cycles, Colors, Card Types and more.. Land Tax BBD Thundering Sparkmage is great in this colour combo, usually dealing 2-3 damage that you don’t have to work that hard for. Temporal Manipulation UMA Not approved/endorsed by Wizards. These precons are releasing together with the new set, Zendikar Rising, on September 25th. Some of the landfall cards are quite beatdowny and reward being more aggressive, especially in Red and White, but many of them simply instil permanent buffs on creatures and therefore aren’t all that context-specific. Hell’s Thunder ALA Black also gives it a solid access to grind on, with recursion like Blood Beckoning (or, god forbid, Thwart the Graves) available and great with all Green’s fantastic creatures. Omnath, Locus of Rage BFZ Belfry Spirit GK2 Cards like Tazeem Raptor and Kazandu Stomper get honourable mentions for being at their best in this strategy; you can make better use out of the lands you put back in your hand than any other deck. Check out my section on MDFCs for how to construct land bases around spell-lands. Text: Pay four: Create a 1/1 green Saproling creature token. All art is property of their respective artists and/or Wizards of the Coast. On Arena I draft infinitely, having profited 40k or so gems by now, and have made top 100 mythic many times. Enlightened Tutor Mirage The cards pictured are the ones you will receive. Nahiri, the Lithomancer C14 The List is a curated list of 300 MTG cards that might be found within the new Set Booster. Vampire Nighthawk ZEN I’d like to preface my colour combination section by saying that you can draft any of these colour combos without committing fully, and you can just have little packages belonging to them instead of drafting that archetype or “being a GB Counters deck”. Phyrexian Tyranny PN It’s all about beating down with evasive creatures, while preventing races with Kor Celebrant and Shepherd of Heroes. Fomori Nomad FUT The Flame of Keld DAR Abrade HOU Game Day Promo Acorn Catapult CMD Akroma’s Memorial FUT Alpha Kavu PN Amoeboid Changeling LRW Anax, Hardened in the Forge THB Alt-Art God Ancestor’s Prophet ONS Ancient Craving Portal 2 Angel’s Grace TSP Angrath, Captain of … Cruel Tutor Portal Negate Player Rewards Spikefield Hazard is a great way to trigger spell synergies for a very cheap investment, Thundering Rebuke is Izzet’s bread and butter and it doesn’t have enough removal that it should be passing that for very much, and Windrider Wizard offers a bunch of loots completely for free, enabling the Red Blue mage to sculpt their hand and never run out of gas to buff their Umara Mystics and such. Hammer Mage MM They are meant to be on-ramps to Commander, with three brand new cards per deck and the rest being reprints, so they're going to be a great entry point for new players to get into the format while still offering some goodies for veteran players.

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